package zpp_nape;
import zpp_nape.Const;
import zpp_nape.util.Flags;
import DummyNapeMain;
import zpp_nape.util.Math;
import zpp_nape.util.Names;
import zpp_nape.util.Pool;
import zpp_nape.util.Lists;
import zpp_nape.shape.Circle;
import zpp_nape.shape.Edge;
import zpp_nape.space.Space;
import zpp_nape.shape.Polygon;
import zpp_nape.shape.Shape;
import zpp_nape.phys.FeatureMix;
import zpp_nape.phys.FluidProperties;
import zpp_nape.phys.Material;
import zpp_nape.phys.Body;
import zpp_nape.geom.AABB;
import zpp_nape.geom.Distance;
import zpp_nape.geom.Mat23;
import zpp_nape.geom.Vec2;
import zpp_nape.geom.VecMath;
import zpp_nape.geom.Collide;
import zpp_nape.dynamics.Arbiter;
import zpp_nape.dynamics.Contact;
import zpp_nape.dynamics.InteractionFilter;
import zpp_nape.constraint.Constraint;
import zpp_nape.dynamics.SpaceArbiterList;
import zpp_nape.constraint.Matrices;
import zpp_nape.constraint.PivotJoint;
import zpp_nape.constraint.WeldJoint;
import nape.util.Flags;
import nape.util.Lists;
import nape.util.Debug;
import nape.space.Space;
import nape.shape.Circle;
import nape.shape.Polygon;
import nape.shape.Edge;
import nape.shape.Shape;
import nape.phys.FluidProperties;
import nape.phys.Material;
import nape.phys.Body;
import nape.geom.AABB;
import nape.geom.Geom;
import nape.geom.Mat23;
import nape.geom.Vec2;
import nape.dynamics.Contact;
import nape.dynamics.Arbiter;
import nape.dynamics.InteractionFilter;
#if swc@:keep#end class ZPP_Config{
    public inline static var ANGDRAGCOEF_FRICTION=2.5;
    public inline static var ANGDRAGCOEF_DRAG=100;
    public inline static var ANGDRAGCOEF_VACUUM=0.5;
    public inline static var FLUID_COEF_LIN=0.5;
    public inline static var FLUID_COEF_ANG=1e-6;
    public inline static var OVERLAP=0.15;
    public inline static var PERSIST=10;
    public static var MIN_BIAS_COEF=0.1;
    public static var MAX_BIAS_COEF=0.95;
    public static var VEL_BIAS_COEF=0.9;
    public static var BIAS_PEN_COEF=0.01;
    public static var INT_BIAS_COEF=0.85;
    public static inline var DEL_BIAS_COEF=MAX_BIAS_COEF-MIN_BIAS_COEF;
    public static inline var SUB_BIAS_COEF=1.0-INT_BIAS_COEF;
    public static inline var STATIC_VELSQ=4;
    public static inline var ROLLING_FRICTION=0.025;
    public static inline var SLEEP_DELAY=60;
    public static inline var SLEEP_LINEAR_SQ=0.1;
    public static inline var SLEEP_ANGULAR_SQ=0.2;
    public static inline var GLOBAL_LIN_DRAG=0.01;
    public static inline var GLOBAL_ANG_DRAG=0.01;
    public static inline var DEFAULT_CONSTRAINT_BIAS=0.1;
}
